World
Orb of Creation World Systems — Agromancy and Druidry
Hub for Orb of Creation 1.0 World content: Agromancy plant farming, Druidry research, Verdant Energy, wood production, and links to patch notes and video guides.
Orb of Creation 1.0 expanded World systems around Agromancy and Druidry—plant growing, harvesting, and nature-themed research that complement alchemy conversion and ritual combat. This hub collects all World wiki pages and points to video guides covering the transition from pure conjuration to plot-based farming.
World Wiki Pages
- Agromancy — plots, Oak Trees, wood, growth timers, and harvest loops
- Druidry — unlock costs, Vigor, Druidry II, Void Moss, and fruit trees
- Verdant Energy & Skill — Conjure Life, Construct, and capacity discipline
Related 1.0 Content
Related in World
Explore more world pages that connect to this topic:
- Agromancy Guide — Plants, Plots & Wood
Complete Orb of Creation 1.0 Agromancy guide: plot nodes, Verdant Energy, Oak Trees, wood production, growth and recovery timers, and v1.0.3/v1.0.4 balance changes.
- Druidry Guide — Research & Plant Upgrades
Orb of Creation 1.0 Druidry explained: unlock requirements, Vigor and Attunement upgrades, Druidry II research, Void Moss, fruit trees, and expert Druidry payoffs.
- Verdant Energy & Skill — Agromancy Resources
How Verdant Energy and Skill power Agromancy in Orb of Creation 1.0: Conjure Life, Construct, capacity upgrades, and keeping growth and harvest loops running.
- 1.0 Release Walkthrough
Orb of Creation 1.0 walkthrough: Early Access to full release changes, discovery RNG, soft gates, Agromancy unlock, alchemy rework, and path to world restoration.