World

Orb of Creation World Systems — Agromancy and Druidry

Hub for Orb of Creation 1.0 World content: Agromancy plant farming, Druidry research, Verdant Energy, wood production, and links to patch notes and video guides.

Orb of Creation 1.0 expanded World systems around Agromancy and Druidry—plant growing, harvesting, and nature-themed research that complement alchemy conversion and ritual combat. This hub collects all World wiki pages and points to video guides covering the transition from pure conjuration to plot-based farming.

World Wiki Pages

  • Agromancy — plots, Oak Trees, wood, growth timers, and harvest loops
  • Druidry — unlock costs, Vigor, Druidry II, Void Moss, and fruit trees
  • Verdant Energy & Skill — Conjure Life, Construct, and capacity discipline

Related 1.0 Content

Explore more world pages that connect to this topic:

  • Agromancy Guide — Plants, Plots & Wood

    Complete Orb of Creation 1.0 Agromancy guide: plot nodes, Verdant Energy, Oak Trees, wood production, growth and recovery timers, and v1.0.3/v1.0.4 balance changes.

  • Druidry Guide — Research & Plant Upgrades

    Orb of Creation 1.0 Druidry explained: unlock requirements, Vigor and Attunement upgrades, Druidry II research, Void Moss, fruit trees, and expert Druidry payoffs.

  • Verdant Energy & Skill — Agromancy Resources

    How Verdant Energy and Skill power Agromancy in Orb of Creation 1.0: Conjure Life, Construct, capacity upgrades, and keeping growth and harvest loops running.

  • 1.0 Release Walkthrough

    Orb of Creation 1.0 walkthrough: Early Access to full release changes, discovery RNG, soft gates, Agromancy unlock, alchemy rework, and path to world restoration.

Frequently Asked Questions

When does Agromancy unlock in 1.0?
Agromancy unlocks through World tab progression, typically when the World Pillar milestone appears after establishing core Magic and Scholar systems. Exact timing varies by discovery RNG in 1.0.
Is Agromancy required to finish the game?
Yes. Wood and Druidry progression gate World research, workshop tiers, and content paths toward world restoration and New Game+. Skipping Agromancy stalls mid-game progression.
Where should I start with World systems?
Read the Agromancy guide for planting and wood, then Druidry for Vigor upgrades, then Verdant Energy for Conjure Life and Construct spell setup.